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Our story

Small team.
Big reach.

Nexx Studio started in 2008 with a simple belief: a great casual game doesn't need a big studio behind it — just a sharp idea, a tight team, and the patience to chase that one-more-round feeling.

2008
Founded
Subang Jaya
Malaysia
14
Games shipped
30M+
Total downloads

Games that fit in the cracks of your day — and somehow swallow them whole.

From neon puzzles to explosive arcade launchers, Nexx has spent 18 years learning what makes a casual game impossible to put down. Original titles and licensed releases — turning “that's fun” into millions of downloads.

The journey

Eighteen years, one game at a time.

2008

Nexx is born

The studio is founded in Subang Jaya with a focus on casual mobile games for a brand-new App Store.

2009

The Idiot Test 3

Released by Nexx and featured on USA Today — the studio's most-downloaded title ever at 7.2M players.

2010

Glow Puzzle ships

Glow Puzzle launches in August — a neon connect-the-dots hit that crosses 6M+ downloads.

2010

Pig Shot goes #1

Pig Shot hits #1 Top Free in 6 countries and Top 10 in 35+, earning a 9/10 from iPhone Life. The casual craze is on.

2011

10 million downloads

The catalogue crosses 10M downloads — a milestone no one saw coming this fast.

2015

Going multi-platform

Zig Zag Boom and Dulp expand the catalogue across iOS, Android and the Amazon Appstore.

Today

30M+ downloads & counting

14 games, three platforms, and a growing publishing arm — helping indie devs turn great ideas into hits.

The team

Small on purpose.

A handful of people who design, build, ship and market every title. No layers, no committees — just makers.

Studio Lead

Vision & direction

Design & Art

Game feel & visuals

Engineering

Build & ship

Growth

UA, ASO & ads

Want to build the next one with us?

Whether you're a player or a developer, there's a way in.

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